using UnityEditor;
using UnityEngine;

namespace HWGames.Bundles.Internal {
    [CreateAssetMenu(fileName = "Assets/3rdPlugin/HW Games/SDKBundle/Internal/Video/VideoSetting", menuName = "HW Games/Video Seting")]
    public class VideoSetting : ScriptableObject {

        private const string SETTING_RESOURCES_PATH = "Assets/3rdPlugin/HW Games/SDKBundle/Internal/Video/VideoSetting.asset";
#if UNITY_EDITOR
        public static VideoSetting Load() => AssetDatabase.LoadAssetAtPath<VideoSetting>(SETTING_RESOURCES_PATH);
#endif

        public bool ShowVideo = true;
    }
}
